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Larry Price
gmsh
Commits
5b370c88
Commit
5b370c88
authored
8 years ago
by
Patrick Dular
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Examples of data structures
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//
// DATA STRUCTURES (for both Gmsh and GetDP)
//
// A data structure is a group of data elements grouped together under one name,
// the structure identifier. These data elements, defining the structure members,
// can be of different types: real, string, list of real.
// The syntax should be clear from the example below:
Struct
struct_identifier
[
struct_member_real_1
11.
,
struct_member_real_2
22.
,
struct_member_string_1
"string1"
,
struct_member_string_2
"string2"
,
struct_member_list_of_real_1
{
111.
,
222.
,
333.
}
];
// Look at the Current Workspace for checking the structure content.
// You will see there that a structure is automatically given a (real) 'Tag' member,
// starting at 1 and incremented by 1 for each new structure.
// When given in an RHS expression, the Struct definition returns its 'Tag',
// that can also be explicitly given:
Struct
St1
[
Type
1
];
// Tag will be 2 = 1 (the one of last Struct) + 1
Struct
St2
[
Type
2
,
Tag
10
];
// Tag is forced to 10
tag_of_struct_St3
=
Struct
St3
[
Type
3
];
// Tag will be 11 = 10 + 1
// For clear classifications (contexts), structures can be defined in a
// given namespace (other than the global one used until now).
// Their names then start with the namespace name followed by the
// scope operator '::'. The 'Tag' numbering is proper to each namespace. E.g.,
Struct
NS1
::
St1
[
Type
1
];
// Tag will be 1 (for the 1st structure in namespace 'NS1')
Struct
NS1
::
St2
[
Type
2
];
Struct
NS1
::
St3
[
Type
3
];
// To access the value of a member of a structure, use the dot '.' operator
// between the structure name (with possible namespace) and the member name:
val_Type_of_Struct_St2
=
St2
.
Type
;
val_Type_of_Struct_St2_in_NS1
=
NS1
::
St2
.
Type
;
an_element_from_a_list
=
struct_identifier
.
struct_member_list_of_real_1
(
1
);
// The function DimNameSpace(.) returns the number of structures in a given namespace:
nb_struct_namespace_global
=
DimNameSpace
();
nb_struct_namespace_NS1
=
DimNameSpace
(
NS1
);
// The function NameStruct(namespace::#index)
// (or NameStruct(#index) for the global namespace)
// returns the name (as a string) of the index-th structures in the given namespace:
name_of_struct_2_in_namespace_global
=
NameStruct
(
#
2
);
name_of_struct_2_in_namespace_NS1
=
NameStruct
[
NS1
::
#
2
];
// Thanks to these two functions, and the S2N[.] function ('StringToName'),
// one can make loops on structures of a given namespace and
// access their members values:
For
i
In
{
1
:
DimNameSpace
(
NS1
)}
id_NS1
~
{
i
}
=
NameStruct
[
NS1
::
#
i
];
// Gets the identifier of the i-th structure in NS1
val_Type_of_NS1_struct
~
{
i
}
=
NS1
::
S2N
[
id_NS1
~
{
i
}].
Type
;
// Gets the value of member Type
// Prints all that
Printf
(
Sprintf
[
StrCat
[
"id of %g-th structure in NS1 = '"
,
id_NS1
~
{
i
},
"'"
],
i
]);
Printf
(
"Value of member 'Type' of %g-th structure in NS1 = %g"
,
i
,
val_Type_of_NS1_struct
~
{
i
});
EndFor
// Some additional members can be appended to an existing structure,
// with '(Append)' following the structure name:
Struct
NS1
::
St2
(
Append
)
[
AdditionalMember
222
];
Struct
NS1
::
St3
(
Append
)
[
AdditionalMember
333
,
HColor
"Orange"
];
// A structure can be used to define an enumeration, to give automatically
// incremented values to the members (by default, starting at 0, or at any fixed value).
// This is useful, e.g., for defining constants to be used for types (hidding the values):
Struct
T
::
REGION_TYPE
[
Enum
,
NONE
,
PHYS
,
SKIN
,
GATE
,
BC
];
// Automatic values will be: NONE 0, PHYS 1, SKIN 2, GATE 3, BC 4
Struct
T
::
REGION_TYPE_2
[
Enum
,
PHYS
10
,
SKIN
,
GATE
20
,
BC
];
// Automatic values will be: PHYS 10, SKIN 11, GATE 20, BC 21
// Add members with Append:
Struct
T
::
REGION_TYPE
(
Append
)
[
Enum
,
CUTBOX
];
// CUTBOX will be 5
// Using explicit name for constants:
myType
=
T
::
REGION_TYPE
.
PHYS
;
If
(
myType
==
T
::
REGION_TYPE
.
PHYS
)
// ...
EndIf
// You can now play with all that!
//
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