From 4f196fa9fc6b77f97bb72effb9fc122b818040cb Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Sat, 10 May 2014 20:40:01 +0000
Subject: [PATCH] pp

---
 Fltk/optionWindow.cpp | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/Fltk/optionWindow.cpp b/Fltk/optionWindow.cpp
index 9afebed98c..1e56d42fd4 100644
--- a/Fltk/optionWindow.cpp
+++ b/Fltk/optionWindow.cpp
@@ -374,10 +374,10 @@ static void general_options_ok_cb(Fl_Widget *w, void *data)
   opt_general_camera_aperture(0, GMSH_SET, o->general.value[31]->value());
   if(opt_general_stereo_mode(0, GMSH_GET, 0) != o->general.butt[17]->value()) {
     opt_general_stereo_mode(0, GMSH_SET, o->general.butt[17]->value());
-    for(unsigned int i = 0; i < FlGui::instance()->graph.size(); i++) FlGui::instance()->graph[i]->setStereo((bool)CTX::instance()->stereo);
+    for(unsigned int i = 0; i < FlGui::instance()->graph.size(); i++)
+      FlGui::instance()->graph[i]->setStereo((bool)CTX::instance()->stereo);
   }
 
-
   if(CTX::instance()->fastRedraw)
     CTX::instance()->post.draw = CTX::instance()->mesh.draw = 0;
   drawContext::global()->draw();
@@ -528,7 +528,8 @@ static void mesh_options_ok_cb(Fl_Widget *w, void *data)
   opt_mesh_angle_smooth_normals(0, GMSH_SET, o->mesh.value[18]->value());
 
   opt_mesh_recombine3d_all(0, GMSH_SET, o->mesh.butt[22]->value());
-  opt_mesh_point_type(0, GMSH_SET, o->mesh.choice[0]->value());  opt_mesh_algo2d(0, GMSH_SET,
+  opt_mesh_point_type(0, GMSH_SET, o->mesh.choice[0]->value());
+  opt_mesh_algo2d(0, GMSH_SET,
                   (o->mesh.choice[2]->value() == 1) ? ALGO_2D_MESHADAPT :
                   (o->mesh.choice[2]->value() == 2) ? ALGO_2D_DELAUNAY :
                   (o->mesh.choice[2]->value() == 3) ? ALGO_2D_FRONTAL :
@@ -3862,7 +3863,8 @@ void optionWindow::activate(const char *what)
   }
   else if(!strcmp(what, "general_camera")){
     if(general.butt[19]->value()){
-      if(CTX::instance()->gamepad && CTX::instance()->gamepad->active ) general.gamepadconfig->activate();
+      if(CTX::instance()->gamepad && CTX::instance()->gamepad->active)
+        general.gamepadconfig->activate();
     }
     else{
       general.gamepadconfig->deactivate();
-- 
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