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Commit 4ec4d15c authored by Van Dung Nguyen's avatar Van Dung Nguyen
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parent 1b298e90
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...@@ -815,51 +815,6 @@ MVertex *GModel::getMeshVertexByTag(int n) ...@@ -815,51 +815,6 @@ MVertex *GModel::getMeshVertexByTag(int n)
return _vertexMapCache[n]; return _vertexMapCache[n];
} }
MVertex* GModel::getMeshVertexByCoordinates(double x, double y, double z, double tol)
{
if(_vertexVectorCache.empty() && _vertexMapCache.empty()){
Msg::Debug("Rebuilding mesh vertex cache");
_vertexVectorCache.clear();
_vertexMapCache.clear();
bool dense = (getNumMeshVertices() == _maxVertexNum);
std::vector<GEntity*> entities;
getEntities(entities);
if(dense){
Msg::Debug("Good: we have a dense vertex numbering in the cache");
// numbering starts at 1
_vertexVectorCache.resize(_maxVertexNum + 1);
for(unsigned int i = 0; i < entities.size(); i++)
for(unsigned int j = 0; j < entities[i]->mesh_vertices.size(); j++)
_vertexVectorCache[entities[i]->mesh_vertices[j]->getNum()] =
entities[i]->mesh_vertices[j];
}
else{
for(unsigned int i = 0; i < entities.size(); i++)
for(unsigned int j = 0; j < entities[i]->mesh_vertices.size(); j++)
_vertexMapCache[entities[i]->mesh_vertices[j]->getNum()] =
entities[i]->mesh_vertices[j];
}
}
for (unsigned int i = 1; i< _vertexVectorCache.size(); i++){
MVertex* v = _vertexVectorCache[i];
double l = sqrt((v->x() -x)*(v->x()-x)+ (v->y()-y)*(v->y()-y)+ (v->z()-z)*(v->z()-z));
if (l < tol) return v;
}
for (std::map<int,MVertex*>::iterator it = _vertexMapCache.begin(); it!= _vertexMapCache.end(); it++){
MVertex* v = it->second;
double l = sqrt((v->x() -x)*(v->x()-x)+ (v->y()-y)*(v->y()-y)+ (v->z()-z)*(v->z()-z));
if (l < tol) return v;
}
MVertex* v = new MVertex(x,y,z);
_vertexVectorCache.push_back(v);
_vertexMapCache[v->getNum()] = v;
return v;
};
void GModel::getMeshVerticesForPhysicalGroup(int dim, int num, std::vector<MVertex*> &v) void GModel::getMeshVerticesForPhysicalGroup(int dim, int num, std::vector<MVertex*> &v)
{ {
v.clear(); v.clear();
......
...@@ -368,9 +368,6 @@ class GModel ...@@ -368,9 +368,6 @@ class GModel
// access a mesh vertex by tag, using the vertex cache // access a mesh vertex by tag, using the vertex cache
MVertex *getMeshVertexByTag(int n); MVertex *getMeshVertexByTag(int n);
// get a mesh vertex by coordinate, using the vertex cache
MVertex *getMeshVertexByCoordinates(double x, double y, double z, double tol);
// get all the mesh vertices associated with the physical group // get all the mesh vertices associated with the physical group
// of dimension "dim" and id number "num" // of dimension "dim" and id number "num"
void getMeshVerticesForPhysicalGroup(int dim, int num, std::vector<MVertex*> &); void getMeshVerticesForPhysicalGroup(int dim, int num, std::vector<MVertex*> &);
......
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