diff --git a/Graphics/drawContext.cpp b/Graphics/drawContext.cpp index e456beef83be6e9faae638dccc4884a8b3c89167..86c7a6670ff387a4d6be0364d0b19b5d1551b074 100644 --- a/Graphics/drawContext.cpp +++ b/Graphics/drawContext.cpp @@ -836,16 +836,16 @@ bool drawContext::select(int type, bool multiple, bool mesh, // for triangle, 4 for quad) and the fourth is the index of the element in // the vertex array GLuint names = *ptr++; - ptr++; // mindepth + GLuint mindepth = *ptr++; GLuint maxdepth = *ptr++; if(names == 2){ - GLuint depth = maxdepth; + GLuint depth = maxdepth + 0 * mindepth; // could do something with mindepth GLuint type = *ptr++; GLuint ient = *ptr++; hits.push_back(hit(type, ient, depth)); } else if(names == 4){ - GLuint depth = maxdepth; + GLuint depth = maxdepth+ 0 * mindepth; // could do something with mindepth GLuint type = *ptr++; GLuint ient = *ptr++; GLuint type2 = *ptr++;