Skip to content
Snippets Groups Projects
Commit 4a6c3130 authored by Emilie Sauvage's avatar Emilie Sauvage
Browse files

Update to falcon mesh

parent b341637d
No related branches found
No related tags found
No related merge requests found
......@@ -3,9 +3,10 @@ Mesh.Algorithm3D=4; //1-Delaunay, 4-Frontal, 5-Frontal Delaunay 6-Frontal hex, 7
Mesh.CharacteristicLengthFactor = 1.2;
Merge "SurfaceMeshAnisoCurvature.stl";
CreateTopology;
z0 = 1.51955;
z0 = 0.272342;
zmax = 15.0;
xmin = -27.0;
xmax = 10.32;
......
This diff is collapsed.
Mesh.RemeshParametrization=7; //0=harmonic_circle, 1=conformal, 2=rbf, 3=harmonic_plane, 4=convex_circle, 5=convex_plane, 6=harmonic square
Mesh.RemeshAlgorithm=1; //(0) nosplit (1) automatic (2) split only with metis
Mesh.Algorithm=7; //(1=MeshAdapt, 2=Automatic, 5=Delaunay, 6=Frontal, 7=bamg, 8=delquad)
Mesh.CharacteristicLengthFromPoints = 0;
Mesh.CharacteristicLengthMin = 0.005;
Mesh.CharacteristicLengthMax = 2.0;
Mesh.LcIntegrationPrecision=1.e-5;
Mesh.MinimumCirclePoints=50;
Mesh.CharacteristicLengthExtendFromBoundary=0;
Mesh.CharacteristicLengthFromCurvature = 1;
Mesh.CharacteristicLengthFromPoints = 0;
Merge "InitialMeshFalcon.msh";
CreateTopology;
// Make all lines compound:
ll[] = Line "*";
For j In {0 : #ll[]-1}
Compound Line(1000+j) = ll[j];
Physical Line(1000+j) = (1000+j);
EndFor
// Make all surfaces compound and physical:
ss[] = Surface "*";
For i In {0 : #ss[]-1}
Compound Surface(i+100) = ss[i];
Physical Surface(i+1) = { i+100 };
EndFor
// The trailing edge of the horizontal tail surface
// should be an attractor
//Point(100000) = {16.858,2.0482,0.018793,0.1};
Point(100000) = {-1.16411804,1.83824622,0.29113513};
Field[1] = Attractor;
Field[1].NodesList = { 100000 };
// Local refinement near the airfoil:
Field[2] = Threshold;
Field[2].IField = 1;
Field[2].DistMin = 0.05;
Field[2].DistMax = 0.3;
Field[2].LcMin = 0.05;
Field[2].LcMax = 1.0;
Field[2].StopAtDistMax = 1;
Background Field = 2;
No preview for this file type
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment