diff --git a/Mesh/meshGRegionLocalMeshMod.cpp b/Mesh/meshGRegionLocalMeshMod.cpp index 38db30331a32d286a09fddb7e776493b4c086a86..cec6d34b412eeb553ea397097042968678a49f18 100644 --- a/Mesh/meshGRegionLocalMeshMod.cpp +++ b/Mesh/meshGRegionLocalMeshMod.cpp @@ -371,7 +371,7 @@ bool faceSwap(std::vector<MTet4 *> &newTets, MTet4 *t1, int iLocalFace, } } if (!v2){ - Msg::Error("Impossible to swap face"); + Msg::Warning("Impossible to swap face"); return false; } @@ -561,7 +561,7 @@ bool collapseVertex(std::vector<MTet4 *> &newTets, double *minQual) { if(t->isDeleted()){ - Msg::Error("Impossible to collapse vertex"); + Msg::Warning("Impossible to collapse vertex"); return false; } @@ -604,7 +604,7 @@ bool collapseVertex(std::vector<MTet4 *> &newTets, double worstAfter = 1.0; double newQuals[2000]; if (toUpdate.size() >= 2000){ - Msg::Error("Impossible to collapse vertex"); + Msg::Warning("Impossible to collapse vertex"); return false; } for (unsigned int i = 0; i < toUpdate.size(); i++){ @@ -651,7 +651,7 @@ bool collapseVertex(std::vector<MTet4 *> &newTets, bool smoothVertex(MTet4 *t, int iVertex, const qmTetrahedron::Measures &cr) { if(t->isDeleted()){ - Msg::Error("Impossible to collapse vertex"); + Msg::Warning("Impossible to collapse vertex"); return false; } if(t->tet()->getVertex(iVertex)->onWhat()->dim() < 3) return false; @@ -697,7 +697,7 @@ bool smoothVertex(MTet4 *t, int iVertex, const qmTetrahedron::Measures &cr) double worstAfter = 1.0; double newQuals[2000]; if (cavity.size() >= 2000){ - Msg::Error("Impossible to smooth vertex"); + Msg::Warning("Impossible to smooth vertex"); return false; } for (unsigned int i = 0; i < cavity.size(); i++){ @@ -812,7 +812,7 @@ bool smoothVertexOptimize(MTet4 *t, int iVertex, const qmTetrahedron::Measures & double newQuals[2000]; if(vd.ts.size() >= 2000){ - Msg::Error("Impossible to smooth vertex"); + Msg::Warning("Impossible to smooth vertex"); return false; } for(unsigned int i = 0; i < vd.ts.size(); i++){