diff --git a/tutorial/t1.geo b/tutorial/t1.geo index a53f0bd5db648f6786f452d6cf04d3b923216b5a..44124a137ef85eae208d9156f1fae438fc6c10a5 100644 --- a/tutorial/t1.geo +++ b/tutorial/t1.geo @@ -81,6 +81,19 @@ Physical Surface("My surface") = {1} ; // label "My third line (physical id 5)". And finally, all the triangular // elements resulting from the discretization of surface 6 will be given an // automatic physical id associated with the label "My surface"). - +// // Note that if no physical entities are defined, then all the elements in the // mesh will be saved "as is", with their default orientation. + +// Starting with Gmsh 3.0, models can also be built using constructive solid +// geometry. Instead of the built-in geometry kernel, you need to use the +// OpenCASCADE kernel: +// +// SetFactory("OpenCASCADE"); +// +// In addition to the "bottom-up" geometry commands, you can now use "top-down" +// commands, like e.g. +// +// Rectangle(2) = {.2, 0, 0, 0.1, 0.3}; +// +// See tutorial/t16.geo for an example, and demos/boolean for more.