From 3fb27f42ecb2fce2ff7a49c35b8e1f63af124e42 Mon Sep 17 00:00:00 2001 From: Christophe Geuzaine <cgeuzaine@ulg.ac.be> Date: Mon, 24 Sep 2007 07:32:09 +0000 Subject: [PATCH] *** empty log message *** --- doc/TODO | 25 +++++-------------------- 1 file changed, 5 insertions(+), 20 deletions(-) diff --git a/doc/TODO b/doc/TODO index 59322e0761..65ce80d2da 100644 --- a/doc/TODO +++ b/doc/TODO @@ -1,11 +1,4 @@ -$Id: TODO,v 1.61 2007-09-18 16:26:04 geuzaine Exp $ - -******************************************************************** - -add set<BarycenterData> in VertexArray so that we can do automatic -boundary constructions (should probably be ON by default for 3D scalar -rendering when explode==1). Transfer data to actual arrays in -VertexArray::finalize() +$Id: TODO,v 1.62 2007-09-24 07:32:09 geuzaine Exp $ ******************************************************************** @@ -44,7 +37,8 @@ add support for Patran mesh files ******************************************************************** -reinterface Triangle for plane surfaces +reinterface Triangle for plane surfaces and/or for the generation of +the initial mesh ******************************************************************** @@ -85,7 +79,7 @@ cases ******************************************************************** -implement STL remeshing +re-implement STL remeshing ******************************************************************** @@ -187,7 +181,7 @@ strategy ******************************************************************** -add/restore Parametric curve type (use MathEval!) +add/restore Parametric curve type using MathEval ******************************************************************** @@ -216,14 +210,6 @@ a straightforward way or using 3D textures) ******************************************************************** -"first order" quad/hexa/prism/pyramid mesh visu can actually be wrong, -as we assume the faces are plane--which they don't have to be. We -should subdivide in 2 triangles. And remove the va_quad vertex array -altogether! (ps: should be careful about element boundary drawing; -should then be done like we do it for 2nd order elements) - -******************************************************************** - Yves Krahenbuhl wrote: > Lors de la creation des elements du 2eme ordre, et selon la courbure @@ -232,4 +218,3 @@ Yves Krahenbuhl wrote: > faudrait peut-etre faire apparaitre un message d'erreurs / ou se > restreindre (automatiquement ou non) a une interpolation lineaire > entre les points en question. - -- GitLab