From 3f5e30e407a45b2e07ff448ed91429071b6fceac Mon Sep 17 00:00:00 2001
From: Jean-Francois Remacle <jean-francois.remacle@uclouvain.be>
Date: Wed, 23 Jan 2013 15:04:30 +0000
Subject: [PATCH] removed verbosity in 2D meshing

---
 Mesh/Generator.cpp          | 12 +++++++-----
 Mesh/meshGFace.cpp          |  2 +-
 benchmarks/hex/twoHoles.geo |  2 ++
 3 files changed, 10 insertions(+), 6 deletions(-)

diff --git a/Mesh/Generator.cpp b/Mesh/Generator.cpp
index e1e33cdfe6..616201188a 100644
--- a/Mesh/Generator.cpp
+++ b/Mesh/Generator.cpp
@@ -578,16 +578,18 @@ static void Mesh3D(GModel *m)
   std::vector<std::vector<GRegion*> > connected;
   FindConnectedRegions(delaunay, connected);
 
-  /*
+  // remove quads elements for volumes that are recombined
   for(unsigned int i = 0; i < connected.size(); i++){
     for(unsigned j=0;j<connected[i].size();j++){
       GRegion *gr = connected[i][j];
-      std::list<GFace*> f = gr->faces();
-      for (std::list<GFace*>::iterator it = f.begin();
-	   it != f.end() ; ++it) quadsToTriangles (*it,1000000);
+      if(CTX::instance()->mesh.recombine3DAll || gr->meshAttributes.recombine3D){
+	std::list<GFace*> f = gr->faces();
+	for (std::list<GFace*>::iterator it = f.begin();
+	     it != f.end() ; ++it) quadsToTriangles (*it,1000000);
+      }
     }
   }
-  */
+  
   for(unsigned int i = 0; i < connected.size(); i++){    
     MeshDelaunayVolume(connected[i]);
 
diff --git a/Mesh/meshGFace.cpp b/Mesh/meshGFace.cpp
index 4f8e82092c..e06b660df5 100644
--- a/Mesh/meshGFace.cpp
+++ b/Mesh/meshGFace.cpp
@@ -1885,7 +1885,7 @@ void deMeshGFace::operator() (GFace *gf)
 }
 
 // for debugging, change value from -1 to -100;
-int debugSurface = -100; //-1;
+int debugSurface = -1; //-1;
 
 void meshGFace::operator() (GFace *gf, bool print)
 {
diff --git a/benchmarks/hex/twoHoles.geo b/benchmarks/hex/twoHoles.geo
index f98e2ee424..a30c0806b5 100644
--- a/benchmarks/hex/twoHoles.geo
+++ b/benchmarks/hex/twoHoles.geo
@@ -3,6 +3,8 @@
 Mesh.Algorithm = 9; //8 = delquad or 9= 2D R-tree
 Mesh.Algorithm3D = 9; // 3D R-tree
 Mesh.Recombine3DAll = 1; 
+Mesh.RecombineAll = 1; 
+//Mesh.RecombinationAlgorithm = 2;
 Mesh.Smoothing = 0;
 
 lc = 1;
-- 
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