From 3996236888fae01e1d8409fa10de8a4bae03aab6 Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Tue, 14 Sep 2004 17:43:49 +0000
Subject: [PATCH] obsolete

---
 benchmarks/misc/low_memory_animation.geo | 53 ------------------------
 1 file changed, 53 deletions(-)
 delete mode 100644 benchmarks/misc/low_memory_animation.geo

diff --git a/benchmarks/misc/low_memory_animation.geo b/benchmarks/misc/low_memory_animation.geo
deleted file mode 100644
index 85273a73b6..0000000000
--- a/benchmarks/misc/low_memory_animation.geo
+++ /dev/null
@@ -1,53 +0,0 @@
-// Define some general options
-
-General.Trackball = 0; // use Euler angles
-General.RotationX = 30;
-General.RotationY = 10;
-General.RotationZ = -15;
-
-// One can use View.XXX instead of View[YYY].XXX to define general
-// View options!
-
-View.ShowElement = 1;
-View.ColorTable = {Red,Green,Blue};
-
-// Let's load the views one by one:
-
-For i In {1:4}
-
-  If (i==1)
-    // we force the bounding box to be the one of the first view:
-    MergeWithBoundingBox "../../tutorial/view1.pos";
-  EndIf
-  If (i>1)
-    // we merge the other views using the same bounding box as the
-    // first one:
-    Merge Sprintf("../../tutorial/view%g.pos",i);
-  EndIf
-
-  Draw;
-
-  Print Sprintf("out%g.gif",i);
-
-  // and we delete the view:
-  Delete View[0];
-
-EndFor
-
-// Why do we have to play such a game with the bounding box? 
-
-// If you don't load a geometry or a mesh at the same time as the
-// views, the bounding box is only computed at the end of the loading
-// of the main model file (the .geo). This is because a view should
-// normally NOT affect the bounding box of a scene, except if the .geo
-// file is indeed a view... So, without the MergeWithBoundingBox, the
-// bounding box is indeed undefined (well, set to some stupid default
-// value) when we want to draw our views (since this happens before
-// the main file (the script) is completely read)...
-
-// One solution would be to define dummy geometry points in the
-// script. This is not general since we may not know beforehand the
-// bounding box of the view. The correct way to handle this is to use
-// MergeWithBounding box, which forces the computation of the bounding
-// box.
-
-- 
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