diff --git a/benchmarks/misc/low_memory_animation.geo b/benchmarks/misc/low_memory_animation.geo deleted file mode 100644 index 85273a73b66b503f15a6a831262c6d8c79a10c11..0000000000000000000000000000000000000000 --- a/benchmarks/misc/low_memory_animation.geo +++ /dev/null @@ -1,53 +0,0 @@ -// Define some general options - -General.Trackball = 0; // use Euler angles -General.RotationX = 30; -General.RotationY = 10; -General.RotationZ = -15; - -// One can use View.XXX instead of View[YYY].XXX to define general -// View options! - -View.ShowElement = 1; -View.ColorTable = {Red,Green,Blue}; - -// Let's load the views one by one: - -For i In {1:4} - - If (i==1) - // we force the bounding box to be the one of the first view: - MergeWithBoundingBox "../../tutorial/view1.pos"; - EndIf - If (i>1) - // we merge the other views using the same bounding box as the - // first one: - Merge Sprintf("../../tutorial/view%g.pos",i); - EndIf - - Draw; - - Print Sprintf("out%g.gif",i); - - // and we delete the view: - Delete View[0]; - -EndFor - -// Why do we have to play such a game with the bounding box? - -// If you don't load a geometry or a mesh at the same time as the -// views, the bounding box is only computed at the end of the loading -// of the main model file (the .geo). This is because a view should -// normally NOT affect the bounding box of a scene, except if the .geo -// file is indeed a view... So, without the MergeWithBoundingBox, the -// bounding box is indeed undefined (well, set to some stupid default -// value) when we want to draw our views (since this happens before -// the main file (the script) is completely read)... - -// One solution would be to define dummy geometry points in the -// script. This is not general since we may not know beforehand the -// bounding box of the view. The correct way to handle this is to use -// MergeWithBounding box, which forces the computation of the bounding -// box. -