From 3791dc189267c714a56f256b10af58336eb04504 Mon Sep 17 00:00:00 2001
From: Tristan Carrier Baudouin <tristan.carrier@uclouvain.be>
Date: Mon, 2 Dec 2013 15:00:34 +0000
Subject: [PATCH] always the same directions on edges

---
 Mesh/directions3D.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Mesh/directions3D.cpp b/Mesh/directions3D.cpp
index 343988497a..80a479299e 100644
--- a/Mesh/directions3D.cpp
+++ b/Mesh/directions3D.cpp
@@ -109,7 +109,7 @@ STensor3 Frame_field::search(double x,double y,double z){
   ANNidxArray indices;
   ANNdistArray distances;
 	
-  if(field.size()==0){
+  if(field.size()<=1){
     return STensor3(1.0);
   }
 	
@@ -133,7 +133,7 @@ STensor3 Frame_field::search(double x,double y,double z){
   delete[] distances;
 #endif
   
-  if(fabs(distance2-distance1)<e2){
+  if(fabs(sqrt(distance2)-sqrt(distance1))<e2){
     if(labels[index2]<labels[index1]){
 	  return field[index2].second;
 	}
-- 
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