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Larry Price
gmsh
Commits
3602100c
Commit
3602100c
authored
12 years ago
by
Tristan Carrier Baudouin
Browse files
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Plain Diff
periodic Voronoi
parent
63771d55
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Changes
1
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1 changed file
Mesh/periodical.cpp
+128
-26
128 additions, 26 deletions
Mesh/periodical.cpp
with
128 additions
and
26 deletions
Mesh/periodical.cpp
+
128
−
26
View file @
3602100c
...
@@ -395,7 +395,9 @@ void voroMetal3D::correspondance(double e){
...
@@ -395,7 +395,9 @@ void voroMetal3D::correspondance(double e){
unsigned
int
i
;
unsigned
int
i
;
unsigned
int
j
;
unsigned
int
j
;
int
count
;
int
count
;
int
index
;
int
val
;
int
normal
;
int
phase
;
bool
flag
;
bool
flag
;
bool
flag1
;
bool
flag1
;
bool
flag2
;
bool
flag2
;
...
@@ -418,11 +420,14 @@ void voroMetal3D::correspondance(double e){
...
@@ -418,11 +420,14 @@ void voroMetal3D::correspondance(double e){
GModel
::
fiter
it
;
GModel
::
fiter
it
;
std
::
vector
<
GFace
*>
faces
;
std
::
vector
<
GFace
*>
faces
;
std
::
vector
<
std
::
pair
<
GFace
*
,
GFace
*>
>
pairs
;
std
::
vector
<
std
::
pair
<
GFace
*
,
GFace
*>
>
pairs
;
std
::
vector
<
int
>
categories
;
std
::
vector
<
int
>
indices1
;
std
::
vector
<
int
>
indices1
;
std
::
vector
<
int
>
indices2
;
std
::
vector
<
int
>
indices2
;
std
::
list
<
GVertex
*>
vertices
;
std
::
list
<
GVertex
*>
vertices
;
std
::
list
<
GEdge
*>
edges1
;
std
::
list
<
GEdge
*>
edges1
;
std
::
list
<
GEdge
*>
edges2
;
std
::
list
<
GEdge
*>
edges2
;
std
::
list
<
int
>
orientations1
;
std
::
list
<
int
>
orientations2
;
std
::
map
<
GFace
*
,
SPoint3
>
centers
;
std
::
map
<
GFace
*
,
SPoint3
>
centers
;
std
::
map
<
GFace
*
,
bool
>
markings
;
std
::
map
<
GFace
*
,
bool
>
markings
;
std
::
list
<
GVertex
*>::
iterator
it2
;
std
::
list
<
GVertex
*>::
iterator
it2
;
...
@@ -432,6 +437,9 @@ void voroMetal3D::correspondance(double e){
...
@@ -432,6 +437,9 @@ void voroMetal3D::correspondance(double e){
std
::
map
<
GFace
*
,
bool
>::
iterator
it6
;
std
::
map
<
GFace
*
,
bool
>::
iterator
it6
;
std
::
list
<
GEdge
*>::
iterator
it7
;
std
::
list
<
GEdge
*>::
iterator
it7
;
std
::
list
<
GEdge
*>::
iterator
it8
;
std
::
list
<
GEdge
*>::
iterator
it8
;
std
::
list
<
int
>::
iterator
it9
;
std
::
list
<
int
>::
iterator
it10
;
std
::
list
<
GEdge
*>::
iterator
mem
;
faces
.
clear
();
faces
.
clear
();
...
@@ -446,6 +454,7 @@ void voroMetal3D::correspondance(double e){
...
@@ -446,6 +454,7 @@ void voroMetal3D::correspondance(double e){
centers
.
clear
();
centers
.
clear
();
markings
.
clear
();
markings
.
clear
();
pairs
.
clear
();
pairs
.
clear
();
categories
.
clear
();
for
(
i
=
0
;
i
<
faces
.
size
();
i
++
){
for
(
i
=
0
;
i
<
faces
.
size
();
i
++
){
x
=
0.0
;
x
=
0.0
;
...
@@ -477,7 +486,8 @@ void voroMetal3D::correspondance(double e){
...
@@ -477,7 +486,8 @@ void voroMetal3D::correspondance(double e){
std
::
ofstream
file
(
"check.pos"
);
std
::
ofstream
file
(
"check.pos"
);
file
<<
"View
\"
test
\"
{
\n
"
;
file
<<
"View
\"
test
\"
{
\n
"
;
std
::
ofstream
file3
(
"vectors"
);
std
::
ofstream
file2
(
"vectors"
);
for
(
i
=
0
;
i
<
faces
.
size
();
i
++
){
for
(
i
=
0
;
i
<
faces
.
size
();
i
++
){
for
(
j
=
0
;
j
<
faces
.
size
();
j
++
){
for
(
j
=
0
;
j
<
faces
.
size
();
j
++
){
...
@@ -491,7 +501,7 @@ void voroMetal3D::correspondance(double e){
...
@@ -491,7 +501,7 @@ void voroMetal3D::correspondance(double e){
delta_y
=
fabs
(
p2
.
y
()
-
p1
.
y
());
delta_y
=
fabs
(
p2
.
y
()
-
p1
.
y
());
delta_z
=
fabs
(
p2
.
z
()
-
p1
.
z
());
delta_z
=
fabs
(
p2
.
z
()
-
p1
.
z
());
flag
=
correspondance
(
delta_x
,
delta_y
,
delta_z
,
e
);
flag
=
correspondance
(
delta_x
,
delta_y
,
delta_z
,
e
,
val
);
if
(
flag
){
if
(
flag
){
it5
=
markings
.
find
(
faces
[
i
]);
it5
=
markings
.
find
(
faces
[
i
]);
...
@@ -502,10 +512,11 @@ void voroMetal3D::correspondance(double e){
...
@@ -502,10 +512,11 @@ void voroMetal3D::correspondance(double e){
it6
->
second
=
1
;
it6
->
second
=
1
;
pairs
.
push_back
(
std
::
pair
<
GFace
*
,
GFace
*>
(
faces
[
i
],
faces
[
j
]));
pairs
.
push_back
(
std
::
pair
<
GFace
*
,
GFace
*>
(
faces
[
i
],
faces
[
j
]));
categories
.
push_back
(
val
);
print_segment
(
p1
,
p2
,
file
);
print_segment
(
p1
,
p2
,
file
);
file
3
<<
faces
[
i
]
->
tag
()
<<
" "
<<
faces
[
j
]
->
tag
()
<<
" "
<<
p2
.
x
()
-
p1
.
x
()
<<
" "
<<
p2
.
y
()
-
p1
.
y
()
<<
" "
<<
p2
.
z
()
-
p1
.
z
()
<<
"
\n
"
;
file
2
<<
faces
[
i
]
->
tag
()
<<
" "
<<
faces
[
j
]
->
tag
()
<<
" "
<<
p2
.
x
()
-
p1
.
x
()
<<
" "
<<
p2
.
y
()
-
p1
.
y
()
<<
" "
<<
p2
.
z
()
-
p1
.
z
()
<<
"
\n
"
;
count
++
;
count
++
;
}
}
...
@@ -518,8 +529,11 @@ void voroMetal3D::correspondance(double e){
...
@@ -518,8 +529,11 @@ void voroMetal3D::correspondance(double e){
printf
(
"
\n
Number of exterior face periodicities : %d
\n
"
,
2
*
count
);
printf
(
"
\n
Number of exterior face periodicities : %d
\n
"
,
2
*
count
);
printf
(
"Total number of exterior faces : %zu
\n\n
"
,
faces
.
size
());
printf
(
"Total number of exterior faces : %zu
\n\n
"
,
faces
.
size
());
std
::
ofstream
file2
;
std
::
ofstream
file3
;
file2
.
open
(
"cells.geo"
,
std
::
ios
::
out
|
std
::
ios
::
app
);
file3
.
open
(
"cells.geo"
,
std
::
ios
::
out
|
std
::
ios
::
app
);
std
::
ofstream
file4
(
"check2.pos"
);
file4
<<
"View
\"
test
\"
{
\n
"
;
for
(
i
=
0
;
i
<
pairs
.
size
();
i
++
){
for
(
i
=
0
;
i
<
pairs
.
size
();
i
++
){
gf1
=
pairs
[
i
].
first
;
gf1
=
pairs
[
i
].
first
;
...
@@ -528,95 +542,183 @@ void voroMetal3D::correspondance(double e){
...
@@ -528,95 +542,183 @@ void voroMetal3D::correspondance(double e){
edges1
=
gf1
->
edges
();
edges1
=
gf1
->
edges
();
edges2
=
gf2
->
edges
();
edges2
=
gf2
->
edges
();
orientations1
=
gf1
->
edgeOrientations
();
orientations2
=
gf2
->
edgeOrientations
();
indices1
.
clear
();
indices1
.
clear
();
indices2
.
clear
();
indices2
.
clear
();
phase
=
1
;
normal
=
0
;
it9
=
orientations1
.
begin
();
for
(
it7
=
edges1
.
begin
();
it7
!=
edges1
.
end
();
it7
++
){
for
(
it7
=
edges1
.
begin
();
it7
!=
edges1
.
end
();
it7
++
){
v1
=
(
*
it7
)
->
getBeginVertex
();
v1
=
(
*
it7
)
->
getBeginVertex
();
v2
=
(
*
it7
)
->
getEndVertex
();
v2
=
(
*
it7
)
->
getEndVertex
();
indices1
.
push_back
((
*
it7
)
->
tag
());
flag1
=
0
;
flag1
=
0
;
flag2
=
0
;
flag2
=
0
;
flag3
=
0
;
flag3
=
0
;
flag4
=
0
;
flag4
=
0
;
indices1
.
push_back
((
*
it7
)
->
tag
());
it10
=
orientations2
.
begin
();
for
(
it8
=
edges2
.
begin
();
it8
!=
edges2
.
end
();
it8
++
){
for
(
it8
=
edges2
.
begin
();
it8
!=
edges2
.
end
();
it8
++
){
v3
=
(
*
it8
)
->
getBeginVertex
();
v3
=
(
*
it8
)
->
getBeginVertex
();
v4
=
(
*
it8
)
->
getEndVertex
();
v4
=
(
*
it8
)
->
getEndVertex
();
flag1
=
correspondance
(
fabs
(
v3
->
x
()
-
v1
->
x
()),
fabs
(
v3
->
y
()
-
v1
->
y
()),
fabs
(
v3
->
z
()
-
v1
->
z
()),
e
);
correspondance
(
fabs
(
v3
->
x
()
-
v1
->
x
()),
fabs
(
v3
->
y
()
-
v1
->
y
()),
fabs
(
v3
->
z
()
-
v1
->
z
()),
e
,
categories
[
i
],
flag1
);
flag2
=
correspondance
(
fabs
(
v4
->
x
()
-
v2
->
x
()),
fabs
(
v4
->
y
()
-
v2
->
y
()),
fabs
(
v4
->
z
()
-
v2
->
z
()),
e
);
correspondance
(
fabs
(
v4
->
x
()
-
v2
->
x
()),
fabs
(
v4
->
y
()
-
v2
->
y
()),
fabs
(
v4
->
z
()
-
v2
->
z
()),
e
,
categories
[
i
],
flag2
);
flag3
=
correspondance
(
fabs
(
v4
->
x
()
-
v1
->
x
()),
fabs
(
v4
->
y
()
-
v1
->
y
()),
fabs
(
v4
->
z
()
-
v1
->
z
()),
e
);
correspondance
(
fabs
(
v4
->
x
()
-
v1
->
x
()),
fabs
(
v4
->
y
()
-
v1
->
y
()),
fabs
(
v4
->
z
()
-
v1
->
z
()),
e
,
categories
[
i
],
flag3
);
flag4
=
correspondance
(
fabs
(
v3
->
x
()
-
v2
->
x
()),
fabs
(
v3
->
y
()
-
v2
->
y
()),
fabs
(
v3
->
z
()
-
v2
->
z
()),
e
);
correspondance
(
fabs
(
v3
->
x
()
-
v2
->
x
()),
fabs
(
v3
->
y
()
-
v2
->
y
()),
fabs
(
v3
->
z
()
-
v2
->
z
()),
e
,
categories
[
i
],
flag4
);
if
(
flag1
&&
flag2
){
if
(
flag1
&&
flag2
){
index
=
(
*
it8
)
->
tag
();
if
(
phase
==
1
){
mem
=
it8
;
phase
=
2
;
}
else
if
(
phase
==
2
){
mem
++
;
if
(
it8
==
mem
){
normal
=
1
;
}
else
{
normal
=
-
1
;
}
phase
=
3
;
}
indices2
.
push_back
((
*
it8
)
->
tag
());
print_segment
(
SPoint3
(
v3
->
x
(),
v3
->
y
(),
v3
->
z
()),
SPoint3
(
v1
->
x
(),
v1
->
y
(),
v1
->
z
()),
file4
);
print_segment
(
SPoint3
(
v4
->
x
(),
v4
->
y
(),
v4
->
z
()),
SPoint3
(
v2
->
x
(),
v2
->
y
(),
v2
->
z
()),
file4
);
}
}
else
if
(
flag3
&&
flag4
){
else
if
(
flag3
&&
flag4
){
index
=
-
((
*
it8
)
->
tag
());
if
(
phase
==
1
){
mem
=
it8
;
phase
=
2
;
}
else
if
(
phase
==
2
){
mem
++
;
if
(
it8
==
mem
){
normal
=
1
;
}
else
{
normal
=
-
1
;
}
}
phase
=
3
;
}
}
indices2
.
push_back
(
index
);
indices2
.
push_back
(
-
(
*
it8
)
->
tag
());
print_segment
(
SPoint3
(
v4
->
x
(),
v4
->
y
(),
v4
->
z
()),
SPoint3
(
v1
->
x
(),
v1
->
y
(),
v1
->
z
()),
file4
);
print_segment
(
SPoint3
(
v3
->
x
(),
v3
->
y
(),
v3
->
z
()),
SPoint3
(
v2
->
x
(),
v2
->
y
(),
v2
->
z
()),
file4
);
}
it10
++
;
}
it9
++
;
}
}
if
(
indices1
.
size
()
!=
indices2
.
size
()){
if
(
indices1
.
size
()
!=
indices2
.
size
()){
printf
(
"Error
\n\n
"
);
printf
(
"Error
\n\n
"
);
}
}
file
2
<<
"Periodic Surface "
<<
gf1
->
tag
()
<<
" {"
;
file
3
<<
"Periodic Surface "
<<
gf1
->
tag
()
<<
" {"
;
for
(
j
=
0
;
j
<
indices1
.
size
();
j
++
){
for
(
j
=
0
;
j
<
indices1
.
size
();
j
++
){
if
(
j
>
0
)
file
2
<<
","
;
if
(
j
>
0
)
file
3
<<
","
;
file
2
<<
indices1
[
j
];
file
3
<<
indices1
[
j
];
}
}
file
2
<<
"} = "
<<
gf2
->
tag
()
<<
" {"
;
file
3
<<
"} = "
<<
gf2
->
tag
()
<<
" {"
;
for
(
j
=
0
;
j
<
indices2
.
size
();
j
++
){
for
(
j
=
0
;
j
<
indices2
.
size
();
j
++
){
if
(
j
>
0
)
file
2
<<
","
;
if
(
j
>
0
)
file
3
<<
","
;
file
2
<<
indices2
[
j
];
file
3
<<
indices2
[
j
];
}
}
file
2
<<
"};
\n
"
;
file
3
<<
"};
\n
"
;
}
}
file4
<<
"};
\n
"
;
}
}
bool
voroMetal3D
::
correspondance
(
double
delta_x
,
double
delta_y
,
double
delta_z
,
double
e
){
bool
voroMetal3D
::
correspondance
(
double
delta_x
,
double
delta_y
,
double
delta_z
,
double
e
,
int
&
val
){
bool
flag
;
bool
flag
;
flag
=
0
;
flag
=
0
;
val
=
1000
;
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
flag
=
1
;
flag
=
1
;
val
=
1
;
}
}
if
(
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
if
(
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
flag
=
1
;
flag
=
1
;
val
=
2
;
}
}
if
(
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
if
(
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
flag
=
1
;
val
=
3
;
}
}
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
flag
=
1
;
flag
=
1
;
val
=
4
;
}
}
if
(
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
if
(
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
flag
=
1
;
val
=
5
;
}
}
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
flag
=
1
;
val
=
6
;
}
}
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
if
(
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
flag
=
1
;
val
=
7
;
}
}
return
flag
;
return
flag
;
}
}
void
voroMetal3D
::
correspondance
(
double
delta_x
,
double
delta_y
,
double
delta_z
,
double
e
,
int
val
,
bool
&
flag
){
flag
=
0
;
if
(
val
==
1
&&
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
flag
=
1
;
}
if
(
val
==
2
&&
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
flag
=
1
;
}
if
(
val
==
3
&&
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
}
if
(
val
==
4
&&
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
0.0
,
e
)){
flag
=
1
;
}
if
(
val
==
5
&&
equal
(
delta_x
,
0.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
}
if
(
val
==
6
&&
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
0.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
}
if
(
val
==
7
&&
equal
(
delta_x
,
1.0
,
e
)
&&
equal
(
delta_y
,
1.0
,
e
)
&&
equal
(
delta_z
,
1.0
,
e
)){
flag
=
1
;
}
}
bool
voroMetal3D
::
equal
(
double
x
,
double
y
,
double
e
){
bool
voroMetal3D
::
equal
(
double
x
,
double
y
,
double
e
){
bool
flag
;
bool
flag
;
...
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