From 358e78080b69f366d29a419bceeb1d1b2a697182 Mon Sep 17 00:00:00 2001 From: Christophe Geuzaine <cgeuzaine@ulg.ac.be> Date: Fri, 3 Aug 2001 10:50:22 +0000 Subject: [PATCH] *** empty log message *** --- tutorial/tutorial.html | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/tutorial/tutorial.html b/tutorial/tutorial.html index 153afde5b7..c5ed3226f3 100644 --- a/tutorial/tutorial.html +++ b/tutorial/tutorial.html @@ -23,7 +23,7 @@ <H1>README 1/10</H1> [<A HREF="#top">top</A>][prev][<A HREF="#file2">next</A>] <PRE> -$Id: tutorial.html,v 1.13 2001-08-03 07:55:11 geuzaine Exp $ +$Id: tutorial.html,v 1.14 2001-08-03 10:50:22 geuzaine Exp $ Here are the examples in the Gmsh tutorial. These examples are commented (both C and C++-style comments can be used in Gmsh input @@ -368,17 +368,16 @@ Physical Volume(101) = {9000:9004}; <I><FONT COLOR="#B22222">// All interactive options can also be set directly in the input file. </FONT></I><I><FONT COLOR="#B22222">// For example, the following lines define a global characteristic -</FONT></I><I><FONT COLOR="#B22222">// length factor, redefine the background color of the graphic window, -</FONT></I><I><FONT COLOR="#B22222">// redefine the color of the points of the geometry, disable the -</FONT></I><I><FONT COLOR="#B22222">// display of the axes, and select an initial viewpoint in XYZ mode -</FONT></I><I><FONT COLOR="#B22222">// (disabling the interactive trackball-like rotation mode): +</FONT></I><I><FONT COLOR="#B22222">// length factor, redefine some background colors, disable the display +</FONT></I><I><FONT COLOR="#B22222">// of the axes, and select an initial viewpoint in XYZ mode (disabling +</FONT></I><I><FONT COLOR="#B22222">// the interactive trackball-like rotation mode): </FONT></I> Mesh.CharacteristicLengthFactor = 4; -General.Color.Background = Red; -General.Color.Background = Red; +General.Color.Background = {120,120,120}; +General.Color.Foreground = {255,255,255}; +General.Color.Text = White; Geometry.Color.Points = Orange; General.Axes = 0; - General.Trackball = 0; General.RotationX = 10; General.RotationY = 70; -- GitLab