From 32d64954df951d37a49ca3887750f7eb61fd378b Mon Sep 17 00:00:00 2001 From: Christophe Geuzaine <cgeuzaine@ulg.ac.be> Date: Thu, 24 Aug 2006 17:26:26 +0000 Subject: [PATCH] I think picking undo is more intuitive when using maxdepth --- Graphics/SelectBuffer.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Graphics/SelectBuffer.cpp b/Graphics/SelectBuffer.cpp index 848e40586b..096e2539ba 100644 --- a/Graphics/SelectBuffer.cpp +++ b/Graphics/SelectBuffer.cpp @@ -1,4 +1,4 @@ -// $Id: SelectBuffer.cpp,v 1.3 2006-08-24 15:09:30 geuzaine Exp $ +// $Id: SelectBuffer.cpp,v 1.4 2006-08-24 17:26:26 geuzaine Exp $ // // Copyright (C) 1997-2006 C. Geuzaine, J.-F. Remacle // @@ -103,16 +103,16 @@ bool ProcessSelectionBuffer(int entityType, bool multipleSelection, // and the fourth is the index of the element in the vertex // array GLuint names = *ptr++; - GLuint mindepth = *ptr++; - *ptr++; // maxdepth + *ptr++; // mindepth + GLuint maxdepth = *ptr++; if(names == 2){ - GLuint depth = mindepth; + GLuint depth = maxdepth; GLuint type = *ptr++; GLuint ient = *ptr++; hits.push_back(hit(type, ient, depth)); } else if(names == 4){ - GLuint depth = mindepth; + GLuint depth = maxdepth; GLuint type = *ptr++; GLuint ient = *ptr++; GLuint type2 = *ptr++; -- GitLab