From 32089b68e274ed216435442f0bfa99826473bec7 Mon Sep 17 00:00:00 2001 From: Christophe Geuzaine <cgeuzaine@ulg.ac.be> Date: Fri, 1 Sep 2006 00:36:15 +0000 Subject: [PATCH] make sure we store all types of elements --- Geo/GModelIO.cpp | 26 +++++++++----------------- 1 file changed, 9 insertions(+), 17 deletions(-) diff --git a/Geo/GModelIO.cpp b/Geo/GModelIO.cpp index dd3ae6c0db..389d562eb6 100644 --- a/Geo/GModelIO.cpp +++ b/Geo/GModelIO.cpp @@ -1,4 +1,4 @@ -// $Id: GModelIO.cpp,v 1.32 2006-08-31 21:29:18 geuzaine Exp $ +// $Id: GModelIO.cpp,v 1.33 2006-09-01 00:36:15 geuzaine Exp $ // // Copyright (C) 1997-2006 C. Geuzaine, J.-F. Remacle // @@ -488,7 +488,8 @@ int GModel::readMSH(const std::string &name) // store the elements in their associated elementary entity. If the // entity does not exist, create a new one. - for(int i = 0; i < 7; i++) storeElementsInEntities(this, elements[i]); + for(int i = 0; i < (int)(sizeof(elements)/sizeof(elements[0])); i++) + storeElementsInEntities(this, elements[i]); // treat points separately { @@ -1043,7 +1044,8 @@ int GModel::readVRML(const std::string &name) } } - for(int i = 0; i < 3; i++) storeElementsInEntities(this, elements[i]); + for(int i = 0; i < (int)(sizeof(elements)/sizeof(elements[0])); i++) + storeElementsInEntities(this, elements[i]); associateEntityWithVertices(this); storeVerticesInEntities(allvertices); @@ -1306,14 +1308,9 @@ int GModel::readMESH(const std::string &name) } } - // store the elements in their associated elementary entity. If the - // entity does not exist, create a new one. - for(int i = 0; i < 2; i++) storeElementsInEntities(this, elements[i]); - - // associate the correct geometrical entity with each mesh vertex + for(int i = 0; i < (int)(sizeof(elements)/sizeof(elements[0])); i++) + storeElementsInEntities(this, elements[i]); associateEntityWithVertices(this); - - // store the vertices in their associated geometrical entity storeVerticesInEntities(vertices); fclose(fp); @@ -1478,14 +1475,9 @@ int GModel::readBDF(const std::string &name) } } - // store the elements in their associated elementary entity. If the - // entity does not exist, create a new one. - for(int i = 0; i < 5; i++) storeElementsInEntities(this, elements[i]); - - // associate the correct geometrical entity with each mesh vertex + for(int i = 0; i < (int)(sizeof(elements)/sizeof(elements[0])); i++) + storeElementsInEntities(this, elements[i]); associateEntityWithVertices(this); - - // store the vertices in their associated geometrical entity storeVerticesInEntities(vertices); fclose(fp); -- GitLab