diff --git a/Graphics/Draw.cpp b/Graphics/Draw.cpp index 7633bfc65a08aee2b11e9d3df0bb337386745105..8717ef47f06b2bd92b5dd66027fe4c12c1afe98e 100644 --- a/Graphics/Draw.cpp +++ b/Graphics/Draw.cpp @@ -1,4 +1,4 @@ -// $Id: Draw.cpp,v 1.44 2003-03-28 16:50:43 geuzaine Exp $ +// $Id: Draw.cpp,v 1.45 2003-03-28 18:24:58 geuzaine Exp $ // // Copyright (C) 1997-2003 C. Geuzaine, J.-F. Remacle // @@ -141,8 +141,9 @@ void Orthogonalize(int x, int y) // applications (I guess they normalize the scene to fit in a 1x1x1 // box or something...). Here, we set up a large box around the // object, so that if we zoom a lot the resolution of the depth - // buffer might become insufficient (at least with Mesa on Linux; on - // WinXP everyhting seems to be fine). + // buffer might become insufficient (at least with the "software" + // Mesa on Linux; with hardware acceleration or on Windows + // everyhting seems to be fine). if(CTX.ortho) { double maxz = MAX(fabs(CTX.min[2]), fabs(CTX.max[2])); if(maxz < CTX.lc) maxz = CTX.lc; @@ -160,7 +161,6 @@ void Orthogonalize(int x, int y) glScaled(10., 10., 10.); } - } // Init