diff --git a/Fltk/Opengl_Window.cpp b/Fltk/Opengl_Window.cpp index 5623ba68eadcd72c3306359a7029dd7b828f42a8..1c0c7dd32a8ca571f661336d25f01f4835dbdb7f 100644 --- a/Fltk/Opengl_Window.cpp +++ b/Fltk/Opengl_Window.cpp @@ -1,4 +1,4 @@ -// $Id: Opengl_Window.cpp,v 1.24 2002-05-18 23:07:42 geuzaine Exp $ +// $Id: Opengl_Window.cpp,v 1.25 2002-05-19 19:31:07 geuzaine Exp $ // // Copyright (C) 1997 - 2002 C. Geuzaine, J.-F. Remacle // @@ -113,10 +113,10 @@ void Opengl_Window::clear_overlay() { // The event model in FLTK is pretty different from other toolkits: -// the events are passed to the widget handle du widget that has the -// focus. If this handle returns 1, then the event is considered as -// treated, and is suppressed. If the handle returns 0, the event is -// passed to the parent. +// the events are passed to the widget handle of the widget that has +// the focus. If this handle returns 1, then the event is considered +// as treated, and is suppressed. If the handle returns 0, the event +// is passed to the parent. int Opengl_Window::handle(int event) { static int xpos, ypos, xmov, ymov, ibut, hits;