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Commit 213d7b62 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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remove confusing "Save All" butto in mesh menu

parent b54eae4b
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// $Id: GUI.cpp,v 1.178 2002-05-21 16:36:13 geuzaine Exp $ // $Id: GUI.cpp,v 1.179 2002-05-23 17:25:09 geuzaine Exp $
// //
// Copyright (C) 1997 - 2002 C. Geuzaine, J.-F. Remacle // Copyright (C) 1997 - 2002 C. Geuzaine, J.-F. Remacle
// //
...@@ -278,7 +278,8 @@ Context_Item menu_mesh[] = ...@@ -278,7 +278,8 @@ Context_Item menu_mesh[] =
{ "2D", (Fl_Callback *)mesh_2d_cb } , { "2D", (Fl_Callback *)mesh_2d_cb } ,
{ "3D", (Fl_Callback *)mesh_3d_cb } , { "3D", (Fl_Callback *)mesh_3d_cb } ,
{ "Save", (Fl_Callback *)mesh_save_cb } , { "Save", (Fl_Callback *)mesh_save_cb } ,
{ "Save all", (Fl_Callback *)mesh_save_all_cb } , // this one is confusing for beginners -> "Save (No Physical)" ??
//{ "Save All", (Fl_Callback *)mesh_save_all_cb } ,
{ NULL } { NULL }
}; };
Context_Item menu_mesh_define[] = Context_Item menu_mesh_define[] =
......
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