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Added basic support for physicals in all mesh formats that ignored physicals before (stl, vrml, mesh, bdf, pos). This way we can use the physical mechanism to only save parts of the mesh (like we do it now for msh and unv files). Next step will be to add an option to only mesh the physicals (and their dependencies). This is very useful for large models and/or for debugging.
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- Fltk/Callbacks.cpp 41 additions, 121 deletionsFltk/Callbacks.cpp
- Fltk/GUI_Extras.cpp 86 additions, 75 deletionsFltk/GUI_Extras.cpp
- Fltk/GUI_Extras.h 1 addition, 1 deletionFltk/GUI_Extras.h
- Geo/GModel.h 12 additions, 7 deletionsGeo/GModel.h
- Geo/GModelIO_Mesh.cpp 114 additions, 68 deletionsGeo/GModelIO_Mesh.cpp
- Parser/CreateFile.cpp 33 additions, 31 deletionsParser/CreateFile.cpp
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