diff --git a/contrib/MeshQualityOptimizer/MeshQualityOptimizer.cpp b/contrib/MeshQualityOptimizer/MeshQualityOptimizer.cpp index f0ff5c58e276cc64e7421302315d6d885ff0627b..86c5b578667839bb936e227b9e022f0776d9e8cf 100644 --- a/contrib/MeshQualityOptimizer/MeshQualityOptimizer.cpp +++ b/contrib/MeshQualityOptimizer/MeshQualityOptimizer.cpp @@ -134,15 +134,15 @@ void MeshQualityOptimizer(GModel *gm, MeshQualOptParameters &p) MeshOptPass minJacPass; MeshOptPass minInvCondNumPass; if (p.onlyValidity) { - minJacPass.barrierIterMax = p.optPassMax; - minJacPass.optIterMax = p.itMax; + minJacPass.barrierIterMax = p.barrierIterMax; + minJacPass.optIterMax = p.optIterMax; minJacPass.contrib.push_back(&nodeDistFunc); minJacPass.contrib.push_back(&minIdealJacBarFunc); par.pass.push_back(minJacPass); } else { - minInvCondNumPass.barrierIterMax = p.optPassMax; - minInvCondNumPass.optIterMax = p.itMax; + minInvCondNumPass.barrierIterMax = p.barrierIterMax; + minInvCondNumPass.optIterMax = p.optIterMax; minInvCondNumPass.contrib.push_back(&nodeDistFunc); minInvCondNumPass.contrib.push_back(&minInvCondNumBarFunc); par.pass.push_back(minInvCondNumPass); diff --git a/contrib/MeshQualityOptimizer/MeshQualityOptimizer.h b/contrib/MeshQualityOptimizer/MeshQualityOptimizer.h index d722f456e84a20949e7408fe6004a505f839bf87..01af71cc6d48acb304a6a21324d16075a510a595 100644 --- a/contrib/MeshQualityOptimizer/MeshQualityOptimizer.h +++ b/contrib/MeshQualityOptimizer/MeshQualityOptimizer.h @@ -41,8 +41,8 @@ struct MeshQualOptParameters { double weightFree; // weight of the energy for free nodes int nbLayers; // number of layers taken around a bad element int dim; // which dimension to optimize - int itMax; // max number of iterations in the optimization process - int optPassMax; // max number of optimization passes + int optIterMax; // Max number of iterations in the optimization process + int barrierIterMax; // Max number of barrier moves ("runs") bool onlyVisible; // apply optimization to visible entities ONLY double distanceFactor; // Distance criterion for patch creation bool fixBndNodes; // If points can move on boundaries @@ -60,7 +60,7 @@ struct MeshQualOptParameters { : onlyValidity(false), excludeQuad(false), excludeHex(false), excludePrism(false), excludeBL(false), minTargetIdealJac(0.1), minTargetInvCondNum(0.1), weightFixed(1000.), - weightFree (1.), nbLayers (6) , dim(3) , itMax(300), optPassMax(50), + weightFree (1.), nbLayers (6) , dim(3) , optIterMax(300), barrierIterMax(50), onlyVisible(true), distanceFactor(12), fixBndNodes(false), strategy(0), maxAdaptBlob(3), adaptBlobLayerFact(2.), adaptBlobDistFact(2.), CPU(0.), minIdealJac(0.), maxIdealJac(0.), minInvCondNum(0.), maxInvCondNum(0.),