1. 24 Feb, 2019 1 commit
  2. 29 Dec, 2018 1 commit
  3. 21 Oct, 2018 1 commit
  4. 08 Aug, 2018 1 commit
  5. 08 Jan, 2018 1 commit
  6. 03 Jan, 2017 1 commit
  7. 06 Jan, 2016 1 commit
  8. 05 Jan, 2016 1 commit
  9. 22 Feb, 2015 1 commit
  10. 07 Feb, 2014 1 commit
  11. 01 Jan, 2013 1 commit
  12. 21 Jan, 2012 1 commit
  13. 17 Mar, 2011 1 commit
  14. 10 Feb, 2010 1 commit
  15. 08 Feb, 2010 1 commit
  16. 19 Sep, 2009 1 commit
  17. 15 Aug, 2009 1 commit
  18. 14 Aug, 2009 1 commit
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      - fixed most MSVC and gcc compiler warnings
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
  19. 07 Feb, 2009 1 commit
    • Christophe Geuzaine's avatar
      · 172c4f26
      Christophe Geuzaine authored
      Removed GSL dependency. Gmsh now uses blas and lapack for linear algebra
  20. 29 Dec, 2008 1 commit
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
  21. 29 Nov, 2008 1 commit
  22. 11 Jul, 2008 1 commit
  23. 05 Apr, 2008 1 commit
    • Christophe Geuzaine's avatar
      · d3dbbcfa
      Christophe Geuzaine authored
      ported Warp, SphericalRaise and Eigenvalues plugins to the new post-pro API
  24. 20 Mar, 2008 1 commit
  25. 17 Feb, 2008 1 commit
  26. 11 Sep, 2007 1 commit
    • Christophe Geuzaine's avatar
      · cb7d85b2
      Christophe Geuzaine authored
      upgraded all plugins to work with the new post-pro.
      This is done "cheaply" for now, by only using old-style list-based datasets.
      Taking advantage of the abstraction (so that we can use the plugins on all
      datasets) will require more work. The hooks for transparent data translation
      are in place, but the actual translation has not been implemented yet.
  27. 27 Nov, 2006 1 commit
  28. 06 Jan, 2006 1 commit
    • Christophe Geuzaine's avatar
      airport work: · 421196e0
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
      - updated copyright string
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      - added option in 'Print Option' dialog to disable printing of help
      - added a comment string with the date when creating a new file
      - new snapping grid for adding points in the GUI
  29. 19 Apr, 2005 1 commit
  30. 03 Jan, 2005 1 commit
    • Christophe Geuzaine's avatar
      · 48b550d8
      Christophe Geuzaine authored
      Generalized the Levelset routines so that we can compute isovolumes with
      all levelset-based plugins. This allows to extract either side of a
      levelset (i.e., a half space with CutPlane, the interior/exterior of
      a sphere with CutSphere, or the isovolume inside an isosurface with
  31. 01 Jan, 2005 1 commit
  32. 27 Dec, 2004 1 commit
    • Christophe Geuzaine's avatar
      · 0539703b
      Christophe Geuzaine authored
      - plugin callbacks now draw their stuff until run/cancel is executed (so we
        manipulate the scene with the additional data displayed)
      - made plugin code much shorter
      - simpler defaults for StreamLines, CutGrid and Evaluate
  33. 13 Nov, 2004 1 commit
    • Christophe Geuzaine's avatar
      · 024e9517
      Christophe Geuzaine authored
      - First draft (pretty much untested!) of new "Integrate" plugin to
        * integrate scalar fields over all the elements in a view
        * integrate the circulation of vector fields along line elements
        * integrate the flux of vector fields across surface elements
        Used with Plugin(DisplacementRaise) and Plugin(Evaluate) this
        permits for example to compute the area/volume of deformed
        configurations; and, with Plugin(CutPlane)+Plugin(Skin), the
        perimeter of deformed sections. Another interesting application is
        to use it on a vector field with Plugin(CutPlane), in order to
        compute fluxes across arbitrary cross-sections.
      - Added "connectPoints" option to Plugin(CutParametric) so
        that we can feed its output to Plugin(Integrate)
      - Added Normals and Tangents options to visualize the orientation of
        elements in post-processing views
      - Added "swapOrientation" in Plugin(Transform) to change the
        orientation of the elements (in place) (+ moved the transformation
        routines from the view class into the plugin)
      - fixed #defines in some of the plugin header files
  34. 30 Oct, 2004 1 commit
    • Christophe Geuzaine's avatar
      · f617dc73
      Christophe Geuzaine authored
      New (very simple, but very nice IMHO) callback mechanism in plugins: a
      plugin can now set the min/max/step in input fields, and draw
      arbitrary stuff when the values are modified.
      This makes the plugin interface MUCH nicer: the plane in CutPlane is
      defined interactively (a la "Clipping planes"), the sphere in
      CutSphere is visible, the min/max values in CutMap reflect the min/max
      in the view, etc.
  35. 07 Feb, 2004 1 commit
  36. 21 Nov, 2003 1 commit
    • Christophe Geuzaine's avatar
      · dbe79270
      Christophe Geuzaine authored
      Big Levelset rewrite (+ cleanup of all other plugins).
      Not finished yet, but I need to commit this now so that I can use it
      with the boss tomorrow at work.
      This version should compile and have all the old features working,
      plus some extras (levelsets of scalar/vector/tensor 1D, 2D and
      3D simplectic views).
      JF: 'Plugin(XX).Save' is now deprecated. Use 'Save View[XX] "filename"'
  37. 21 Mar, 2003 1 commit
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
  38. 23 Jan, 2003 1 commit
  39. 08 Dec, 2002 1 commit
  40. 20 May, 2002 1 commit