1. 08 Aug, 2018 1 commit
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  5. 25 May, 2018 1 commit
  6. 27 Mar, 2018 1 commit
  7. 20 Mar, 2018 1 commit
  8. 19 Mar, 2018 2 commits
  9. 09 Mar, 2018 1 commit
  10. 07 Feb, 2018 1 commit
  11. 08 Jan, 2018 1 commit
  12. 11 Dec, 2017 1 commit
  13. 03 Jan, 2017 1 commit
  14. 13 May, 2016 1 commit
  15. 06 Jan, 2016 1 commit
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  17. 22 Feb, 2015 1 commit
  18. 07 Feb, 2014 1 commit
  19. 21 Nov, 2013 1 commit
  20. 01 Jan, 2013 1 commit
  21. 21 Jan, 2012 1 commit
  22. 25 Nov, 2011 1 commit
  23. 26 Mar, 2011 1 commit
  24. 07 Sep, 2010 1 commit
  25. 10 Feb, 2010 1 commit
  26. 15 May, 2009 1 commit
    • Jean-François Remacle's avatar
      · 15f06981
      Jean-François Remacle authored
      added createtopologyFromMSH to create Topology from list of triangles
      15f06981
  27. 29 Dec, 2008 1 commit
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  28. 12 Aug, 2008 1 commit
    • Christophe Geuzaine's avatar
      * introduced new mesh element type "MPoint" · af259817
      Christophe Geuzaine authored
         1) this removes the asymmetry in all the routines involving mesh
            elements associated with points
      
         2) it makes it possible to use point-based datasets in the
            model-based post-processing module
      
        **********************************************************
          PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES!
        **********************************************************
      
      * made GModel::getEntities() more efficient and generalized its use
      af259817
  29. 23 Jul, 2008 1 commit
    • Stefen Guzik's avatar
      · 62b352a6
      Stefen Guzik authored
      CGNS I/O rewrite - alpha version
      62b352a6
  30. 11 Jul, 2008 1 commit
  31. 20 Mar, 2008 1 commit
  32. 22 Feb, 2008 1 commit
  33. 17 Feb, 2008 1 commit
  34. 19 Jan, 2008 1 commit
  35. 12 Sep, 2007 1 commit
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
  36. 28 Feb, 2007 1 commit
    • Christophe Geuzaine's avatar
      · a53732d5
      Christophe Geuzaine authored
      more corrections to high order stuff
      
      full 2nd order prims+hexas still incorrect
      a53732d5