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    • Christophe Geuzaine's avatar
      make MVertex::_index a long int. This is not a perfect solution, but it is acceptable: · 3996abde
      Christophe Geuzaine authored
      - _index is used for partial (re)indexing during 2D (multi-threading) and 3D (initial mesh) and is thus less
        susceptible to go > 2 billion
      - _index is used in IO formats that don't support 64 bit indices anyway
      
      Eventually _index should be removed; we should store a table of correspondance with _num on-the-fly where
      and when necessary. This will be done after the transition to size_t for num.
      3996abde
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