1. 29 Dec, 2018 1 commit
  2. 21 Oct, 2018 1 commit
  3. 08 Aug, 2018 1 commit
  4. 08 Jan, 2018 1 commit
  5. 26 Feb, 2017 1 commit
  6. 22 Feb, 2017 1 commit
  7. 03 Jan, 2017 1 commit
  8. 06 Jan, 2016 1 commit
  9. 05 Jan, 2016 1 commit
  10. 22 Feb, 2015 1 commit
  11. 07 Feb, 2014 1 commit
  12. 01 Jan, 2013 1 commit
  13. 21 Jan, 2012 1 commit
  14. 26 Mar, 2011 1 commit
  15. 24 Nov, 2010 1 commit
  16. 10 Feb, 2010 1 commit
  17. 29 Dec, 2008 1 commit
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  18. 11 Jul, 2008 1 commit
  19. 03 Jul, 2008 1 commit
    • Christophe Geuzaine's avatar
      improved error handling for libGmsh: · 252c55a6
      Christophe Geuzaine authored
      - removed every "throw;", i.e., every throw that did not throw an actual exception.
        throw wihout args should ONLY be used in a catch{} to re-throw the same exception
        (for it to be handled in another catch clause)
      
      - introduced GmshMessage callback class so that clients can easily implement
        their own message handling (see example in driverOCC.cpp)
      252c55a6
  20. 10 Jun, 2008 1 commit
  21. 20 Mar, 2008 1 commit
  22. 17 Feb, 2008 1 commit
  23. 02 Feb, 2007 1 commit
  24. 16 Jan, 2007 1 commit
    • Christophe Geuzaine's avatar
      · 2edc8251
      Christophe Geuzaine authored
      - reimplemented subdivision of extruded meshes
      - fix indent + unused var + gcc warnings all over the place
      2edc8251
  25. 12 Jan, 2007 1 commit
    • Christophe Geuzaine's avatar
      · f31bae7f
      Christophe Geuzaine authored
      removed most unused, untested or non-working stuff in old CAD code
      f31bae7f
  26. 02 Dec, 2006 1 commit
    • Christophe Geuzaine's avatar
      · 736a5586
      Christophe Geuzaine authored
      reimplemented transfinite volume meshing algo (not complete yet)
      736a5586
  27. 27 Nov, 2006 1 commit
  28. 25 Nov, 2006 2 commits
  29. 06 Jan, 2006 1 commit
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  30. 01 Jan, 2005 1 commit
  31. 28 Feb, 2004 1 commit
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  32. 07 Feb, 2004 1 commit
  33. 21 Mar, 2003 1 commit
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  34. 02 Mar, 2003 1 commit
  35. 23 Jan, 2003 1 commit
  36. 20 May, 2002 1 commit
  37. 18 May, 2002 2 commits
  38. 08 Jan, 2001 1 commit