• Christophe Geuzaine's avatar
    make MVertex::_index a long int. This is not a perfect solution, but it is acceptable: · 3996abde
    Christophe Geuzaine authored
    - _index is used for partial (re)indexing during 2D (multi-threading) and 3D (initial mesh) and is thus less
      susceptible to go > 2 billion
    - _index is used in IO formats that don't support 64 bit indices anyway
    
    Eventually _index should be removed; we should store a table of correspondance with _num on-the-fly where
    and when necessary. This will be done after the transition to size_t for num.
    3996abde
meshGFaceBamg.cpp 8.01 KB