Wasting memory in allocating <<edgeContainerB allEmbeddedEdges>> when Embedded edges are not even there
Allocating <<edgeContainerB allEmbeddedEdges >> has caused a crush of memory after multiple runs. the <<edgeContainerB allEmbeddedEdges>> allocate a vector of 1,000,000 even when it is obviously not needed. This has a potential for crush. Why not use a MAP? or at least skip the code section when there are no embedded Edges and faces? Or allocate a zero array when there are no Embedded edges? in file << ../Mesh/meshGRegionDelaunayInsertion.cpp >>
Edited by samy mukadi