finding elementary volume numbers
Hello, When I make a mesh with a hudge number of volumes in it, it can be necessary to get quickly rid of a an error deleting an object. For this I have to find intersecting volumes from elementary surface number and it is not always obvoiuous specially with boolean operations. The tree for visibility in gmsh is not very easy to use when we want to look upwards. Is there an other way to do that ? Thank you.