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  • Christophe Geuzaine's avatar
    · 5be5ad64
    Christophe Geuzaine authored
    ******************************
    *   WARNING - PLEASE TEST    *
    ******************************
    
    - changed I/O so that we NEVER change vertex number ids once a mesh has
    been generated (or loaded)
    
    - removed dataIndex from MVertex: stepData in PVewDataGModel now directly
    uses the vertex/element number ids. This can lead to increased memory
    use in corner cases (for which PViewDataList works fine, so it's not a
    big deal), but it is simpler and faster
    5be5ad64