BoundingBox wrong when 'Rotate' is performed
Test .geo attached.
The bounding box of a plane rotated by Pi/2 is set wrong. The new out-of-plane direction (= old in-plane) is set to max(x,y)*sqrt(2), but should be zero.
Test file is attached. I tried to use the 'BoundingBox' command, but it wasn't able to compute the correct bounding box.
Thank you for this great piece of software. -Sebastian
The computation of the bounding box is a bit "special" because it's actually used to compute the OpenGL viewport. Not sure if/how we should to fix this.
Leaving this open.
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